[Statedef -2]
;-------------------------------------------------------------------------------
[State ] ;ai setting
type = VarSet ;on by default
triggerall = !ishelper&&!(palno=12)
trigger1 = roundstate = 0
var(56) = 1
ignorehitpause = 1
;determines if the stop sign has auto-ai or not
;0 = off
;1 = on
;yes this character is playable if you disable the ai

;dont edit anything past this
;-------------------------------------------------------------------------------


;            uuuuuuuuuuuuuuuuuuuu
;          u" uuuuuuuuuuuuuuuuuu "u
;        u" u$$$$$$$$$$$$$$$$$$$$u "u
;      u" u$$$$$$$$$$$$$$$$$$$$$$$$u "u
;    u" u$$$$$$$$$$$$$$$$$$$$$$$$$$$$u "u
;  u" u$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$u "u
;u" u$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$u "u
;$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
;$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
;$ $$$" ... "$...  ...$" ... "$$$  ... "$$$ $
;$ $$$u `"$$$$$$$  $$$  $$$$$  $$  $$$  $$$ $
;$ $$$$$$uu "$$$$  $$$  $$$$$  $$  """ u$$$ $
;$ $$$""$$$  $$$$  $$$u "$$$" u$$  $$$$$$$$ $
;$ $$$$....,$$$$$..$$$$$....,$$$$..$$$$$$$$ $
;$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $
;"u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
;  "u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
;    "u "$$$$$$$$$$$$$$$$$$$$$$$$$$$$" u"
;      "u "$$$$$$$$$$$$$$$$$$$$$$$$" u"
;        "u "$$$$$$$$$$$$$$$$$$$$" u"
;          "u """""""""""""""""" u"
;            """"""""""""""""""""
;        888
;        888
;        888
;.d8888b 888888 .d88b. 88888b.
;88K     888   d88""88b888 "88b
;"Y8888b.888   888  888888  888
;     X88Y88b. Y88..88P888 d88P
; 88888P' "Y888 "Y88P" 88888P"
;                      888
;                      888
;                      888
;     _
;    | |
; ___| |_ ___  _ __
;/ __| __/ _ \| '_ \
;\__ \ || (_) | |_) |
;|___/\__\___/| .__/
;             | |
;             |_|
;-------------------------------------------------------------------------------
[State ]
type = DisplayToClipboard
triggerall = sysfvar(1) <= 2
trigger1 = !ishelper&&!(palno=12)
text = "movementflag:%d,ai:%d,aivar:%d,svar:%d,stime:%d"
params = floor(sysfvar(0)),var(59),var(58),var(38),var(24)
ignorehitpause = 1
persistent = 1
[State ]
type = DisplayToClipboard
triggerall = sysfvar(1) >= 3
trigger1 = !ishelper&&!(palno=12)
text = "i am invincible and you will not stop me hahahaha"
ignorehitpause = 1
persistent = 1
[State ]
type = AppendToClipboard
triggerall = sysfvar(1) <= 2
trigger1 = !ishelper&&!(palno=12)
text = "\nlifevar:%d,power:%d,marking:%d,e-alive:%d,alive:%d"
params = sysvar(3),sysvar(4),var(6),enemy,alive,alive
ignorehitpause = 1
persistent = 1
[State ]
type = AppendToClipboard
triggerall = sysfvar(1) >= 3
trigger1 = !ishelper&&!(palno=12)
text = "\nhaha funny number is %d,v30:%d,v31:%d,v32:%d"
params = floor(fvar(0)),var(30),var(31),var(32)
ignorehitpause = 1
persistent = 1
;-------------------------------------------------------------------------------
[State ]
type = Explod
triggerall = !ishelper&&roundstate = [0,1]
trigger1 = !NumExplod(101990)
anim = ifelse(palno=12,988896,988895)
id = 101990
postype = Left
pos = 2 + (TeamSide = 2) * 216,170
bindtime = -1
removetime = -1
scale = 0.25,0.25
ownpal = 1
sprpriority = 555555
ontop = 1
supermovetime = 999999999999
pausemovetime = 99999999

[State ]
type = RemoveExplod
triggerall = !ishelper
trigger1 = roundstate != [0,1]
ID = 101990
ignorehitpause=1

[State ]
type = Explod
triggerall = !ishelper&&roundstate = [0,1]
trigger1 = !NumExplod(101989)
anim = 988893
id = 101989
postype = Left
pos = 2 + (TeamSide = 2) * 216,180
bindtime = -1
removetime = -1
scale = 0.25,0.25
ownpal = 1
sprpriority=9999999999
ontop = 1
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1

[State ]
type = RemoveExplod
triggerall = !ishelper
trigger1 = roundstate != [0,1]
ID = 101989
ignorehitpause=1

[state level 1]
type=explod
triggerall = alive
triggerall = !ishelper&&!(palno=12)
triggerall = numexplod(3335) = 0
triggerall = sysfvar(1) = 1
trigger1 = roundstate = 2
id=3335
anim=3335
postype=left;back
pos=ifelse(teamside=2,288,0),200
random=0,0
sprpriority=9999999999
removetime=-1
bindtime=-1
scale = 0.25,0.25
ontop=1
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state level 2]
type=explod
triggerall = alive
triggerall = !ishelper&&!(palno=12)
triggerall = numexplod(3335) = 0
triggerall = sysfvar(1) = 2
trigger1 = roundstate = 2
id=3335
anim=3336
postype=left;back
pos=ifelse(teamside=2,288,0),200
random=0,0
sprpriority=9999999999
removetime=-1
bindtime=-1
scale = 0.25,0.25
ontop=1
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state level 3]
type=explod
triggerall = alive
triggerall = !ishelper&&!(palno=12)
triggerall = numexplod(3335) = 0
triggerall = sysfvar(1) >= 3
trigger1 = roundstate = 2
id=3335
anim=3337
postype=left;back
pos=ifelse(teamside=2,288,0),200
random=0,0
sprpriority=9999999999
removetime=-1
bindtime=-1
scale = 0.25,0.25
ontop=1
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[State ]
type = RemoveExplod
triggerall = !ishelper
trigger1 = !alive
ID = 3335
ignorehitpause=1

[state power MAX]
type=explod
triggerall = !ishelper&&!(palno=12)
triggerall = numexplod(311144) = 0
triggerall = sysvar(4) >= 2999
trigger1 = roundstate = 2
id=311144
anim=311144
postype=left;back
pos=ifelse(teamside=2,288,0),51
random=0,0
sprpriority=999
removetime=-1
bindtime=-1
scale = 0.25,0.25
ontop=1
ownpal=1
vel=0,0
accel=0,0
facing=1
vfacing=1
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type=removeexplod
triggerall = !ishelper&&!(palno=12)
trigger1 = sysvar(4) <= 2999
id = 311144
ignorehitpause=1
supermovetime=99999999
pausemovetime=99999999

[state ]
type = playsnd
triggerall=!ishelper&&!(palno=12)
trigger1 = sysvar(4) = [2995,2999]
value = 111,20
channel = 10
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, StateTypeSet]
type = StateTypeSet
triggerall = !ishelper
trigger1 = movetype = H
movetype = I
ignorehitpause = 1

[State ]
type=ctrlset
trigger1=!ishelper
value=(roundstate=3)
ignorehitpause=1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = !ishelper
flag = nokoslow
ignorehitpause = 1

[State , G]
type = Nothitby
trigger1 = !ishelper
value = SCA
time = 191919
ignorehitpause = 1

[State ]
type = playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State ]
type = lifeset
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper
flag = Noshadow
ignorehitpause = 1

[State -3]
type = assertspecial
triggerall = !ishelper&&alive
trigger1 = pos x-enemy,pos x>0
trigger1 = facing=-1
trigger2 = pos x-enemy,pos x<0
trigger2 = facing=1
flag = noautoturn
ignorehitpause = 1

[State -3]
type = turn
triggerall = !ishelper&&alive
trigger1 = pos x-enemy,pos x>0
trigger1 = facing=1
trigger2 = pos x-enemy,pos x<0
trigger2 = facing=-1
ignorehitpause = 1

[state get unstuck from floor if we go past that]
type = posset
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = pos y >= -5
y = 0
ignorehitpause = 1

[State set this if you skip intro like a dummy]
type = VarSet
triggerall = !ishelper&&sysfvar(1)>=3
trigger1 = roundstate >= 1&&anim!=191
trigger1 = !fvar(0)
fvar(0) = 69420
ignorehitpause = 1
pausemovetime = 999999999999999
supermovetime = 999999999999999
;-------------------------------------------------------------------------------
[State ]
type = TargetLifeAdd
triggerall = target,name != "G Mizuchi"
triggerall = !ishelper
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemy,name = "C-Kill")
triggerall = sysfvar(1) >= 2
trigger1 = numtarget
trigger2 = roundstate >=3
value = -9999999999999
kill = 1
ignorehitpause = 1

[State ]
type = TargetPowerAdd
triggerall = target,name != "G Mizuchi"
triggerall = !ishelper
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemy,name = "C-Kill")
triggerall = sysfvar(1) >= 2
trigger1 = numtarget
trigger2 = roundstate >=3
value = -9999999999999
ignorehitpause = 1

[State ]
type = TargetState
triggerall = target,name != "G Mizuchi"
triggerall = !ishelper
triggerall = !var(6)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario"||enemy,name = "C-Kill")
triggerall = sysfvar(1) >= 2
triggerall = numtarget
triggerall = !target,ishelper
trigger1 = roundstate >=3
trigger2 = gametime%180 = 0
value = 15000
ignorehitpause = 1

[State ]
type = TargetState
triggerall = !ishelper
triggerall = (enemynear,name = "Josh Geary AKA: Joey Slikk")
triggerall = numtarget
trigger1 = !target,ishelper
value = 15000
ignorehitpause = 1

[State ]
type = Projectile
triggerall = !ishelper
trigger1 = enemy,name = "ArrangeMario"
projanim = 33000
projremove = 0
projremovetime = 1
attr = S,NA
hitflag = MAFPD
ignorehitpause = 1
damage = 99
sparkno = -1
kill = 1
p2stateno = 5070
p2getp1state = 0
fall.damage = 99999999
fall = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state ]
type = Projectile
triggerall = !(palno=12)
triggerall = !(enemynear,name = "scene"||enemynear,name = "G Mizuchi"||enemy,name = "ArrangeMario")
triggerall = sysfvar(1) >= 2
triggerall = !ishelper
trigger1 = gametime%150 = 0
trigger2 = roundstate != 2
trigger3 = enemynear,name = "LastStarman"
trigger4 = enemynear,name = "C-Kill"
attr = SCA, AA,AT,AP
damage = ifelse(enemynear,name="LastStarman",2147483647,1+random%101)
sparkno = -1
guard.sparkno = -1
ProjID = 10000
projanim = 33000
projremove = 0
projremovetime = 30
offset = enemynear,pos x,enemynear,pos y
fall.damage = 2147483647
fall = 1
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[state ] ;argento
type = Projectile
triggerall = !(anim=69425||palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=(gametime%300=280)
projanim = 76767
projscale = .5,.5
projremove = 0
velocity = 6+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,0
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=playsnd
triggerall = !(anim=69425||palno = 12)
triggerall=!ishelper&&roundstate=2
trigger1=(gametime%300=280)
value=444,4
volume=255
channel = 6
ignorehitpause=1

[State ]
type = playsnd
triggerall = !(anim=69425||palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=(gametime%300=280)
value = 444,1
;channel = 2
ignorehitpause = 1

[state ] ;terro
type = Projectile
triggerall = !(anim=69425|palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%600=552
projanim = 67676
projscale = 1,1
projremove = 0
velocity = 6+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,0
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=playsnd
triggerall = !(anim=69425||palno=12)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%600=552
value=444,ifelse(random%2,2,3)
volume=255
channel = 6
ignorehitpause=1

[state ] ;dame da ne
type = Projectile
triggerall = !(anim=69425|palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%500=0
projanim = 98989
projscale = 1,1
projremove = 0
velocity = 3+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,0
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=playsnd
triggerall = !(anim=69425||palno=12)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%500=0
value=111,30
volume=255
channel = 6
ignorehitpause=1

[state ] ;behemoth
type = Projectile
triggerall = !(anim=69425|palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%350=0
projanim = 89898
projscale = .5,.5
projremove = 0
velocity = 7+(random%9),0
accel = 0,0
projheightbound = -640
offset = -40,0
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state ]
type=playsnd
triggerall = !(anim=69425||palno=12)
triggerall=!ishelper&&roundstate=2
trigger1=gametime%350=0
value=111,31
volume=255
channel = 6
ignorehitpause=1

[state ]
type = Projectile
triggerall = !(anim=69425||palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%550=509||gametime%550=514||gametime%550=519||gametime%550=524
trigger2=gametime%550=529||gametime%550=534||gametime%550=539||gametime%550=544
trigger3=gametime%550=549
projanim = 5555+random%8
projscale = 1,1
projremove = 0
velocity = 1+(random%9),0
accel = ifelse(random%2,10,random%15),0
projheightbound = -640
offset = -40,10
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = playsnd
triggerall = !(anim=69425||palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%550=509||gametime%550=514||gametime%550=519||gametime%550=524
trigger2=gametime%550=529||gametime%550=534||gametime%550=539||gametime%550=544
trigger3=gametime%550=549
value = 444,1
channel = 2
ignorehitpause = 1

[State 0, Explod]
type = Explod
triggerall = !(anim=69425||palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
triggerall = !numexplod(5678900)
trigger1 = gametime%650=0
anim = 5678900
ID = 5678900
pos = 0,10
postype = p1
scale = .5,.5
sprpriority = ifelse(random%2,-random,random)
removetime = 245
ownpal=1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = playsnd
triggerall = !(anim=69425||palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1 = gametime%650=0
value = 111,28
channel = 7
ignorehitpause = 1

[state ]
type = Projectile
triggerall = !(anim=69425||palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%1050=1009||gametime%1050=1014||gametime%1050=1019||gametime%1050=1024
trigger2=gametime%1050=1029||gametime%1050=1034||gametime%1050=1039||gametime%1050=1044
trigger3=gametime%1050=1049
projanim = 53533
projscale = .6,.6
projremove = 0
velocity = 1+(random%9),0
accel = ifelse(random%2,10,random%15),0
projheightbound = -640
offset = -40,10
postype = back
attr = SCA,AA,AT,AP
hitflag = MAFD
guardflag =
getpower = 0,0
givepower = 100,500
animtype = medium
damage = 1+random%101
pausetime = 0,0
ground.hittime = 8
air.hittime = 4
ground.velocity = -4,0
guard.velocity = -4
air.velocity = -4,-2
sparkno = -1
kill = 1
yaccel = 9999999999999
fall=1
fall.recover = 0
fall.damage= 99999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = playsnd
triggerall = !(anim=69425||palno=12)
triggerall = !Ishelper
triggerall = Roundstate = 2
trigger1=gametime%1050=1009||gametime%1050=1014||gametime%1050=1019||gametime%1050=1024
trigger2=gametime%1050=1029||gametime%1050=1034||gametime%1050=1039||gametime%1050=1044
trigger3=gametime%1050=1049
value = 111,29
channel = 2
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = AssertSpecial
triggerall = (palno = 12)
trigger1 = !IsHelper
flag = nomusic
ignorehitpause = 1

[State ]
type = AssertSpecial
triggerall = !(palno = 12)
triggerall = sysfvar(1)>=3
triggerall = !IsHelper
trigger1 = fvar(0) = 69420
flag = nomusic
ignorehitpause = 1

[State -2, ]
type = PlaySnd
triggerall = !(palno = 12)
triggerall = sysfvar(1)>=3
triggerall = fvar(0) = 69420
trigger1 = !ishelper
value = 13130,0
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1

[State -2, ]
type = PlaySnd
triggerall = (palno = 12)
trigger1 = !ishelper
value = 111,21
Channel = 13
LowPriority = 3
Loop = 1
Volume = 99999
ignorehitpause = 1

[State -2, c]
type = Afterimage
triggerall = !ishelper
triggerall = !(palno=12)
triggerall = sysfvar(1)>=3
triggerall = fvar(0) = 69420
triggerall = alive
trigger1 = time % 18 = 0
trans = add1
timegap  = 1
framegap = 3
time = -1
paladd = 256,256,256
;palcontrast = -256, -256, -256
ignorehitpause = 1

[State -3, ϐ]
type = varset
triggerall = !ishelper
trigger1 = roundstate = 0
fvar(36) = 190

[State -3, ϐ]
type = varset
triggerall = !ishelper
trigger1 = roundstate = 0
fvar(37) = 0

[State -3, ϐ]
type = varset
triggerall = !ishelper
trigger1 = fvar(36) > 180
fvar(37) = 3

[State -3, ϐ]
type = varset
triggerall = !ishelper
trigger1 = fvar(36) < -235
fvar(37) = 2

[State -3, ϐ]
type = varadd
triggerall = !ishelper
trigger1 = fvar(37) = 3
fvar(36) = -3

[State -3, ϐ]
type = varadd
triggerall = !ishelper
trigger1 = fvar(37) = 2
fvar(36) = 3

[State 1000044]
type = PalFX
triggerall = !(palno=12)
triggerall = sysfvar(1)>=3
triggerall = fvar(0) = 69420
triggerall = alive
triggerall = !ishelper
trigger1 = fvar(36) > 0
time = 1
add = 110,110,110
ignorehitpause = 1

[State -3, {̐F]
type = PalFX
triggerall = !(palno=12)
triggerall = sysfvar(1)>=3
triggerall = fvar(0) = 69420
triggerall = alive
triggerall = !ishelper
trigger1 = fvar(36) < 0
time = 2
add = 100+fvar(36),100+fvar(36),100+fvar(36)
ignorehitpause = 1

[State -3, {̐F]
type = PalFX
triggerall = !(palno=12)
triggerall = sysfvar(1)>=3
triggerall = fvar(0) = 69420
triggerall = alive
triggerall = !ishelper
trigger1 = fvar(36) < -210
time = 2
add = 100+fvar(36),100+fvar(36),100+fvar(36)
ignorehitpause = 1
color = 0

[State 0, Explod]
type = Explod
triggerall = sysfvar(1)>=3
triggerall = !ishelper&&!(palno=12)
triggerall = alive
triggerall = !(anim=69425||anim=170||anim=181)
triggerall = !numexplod(33333)
trigger1 = fvar(0) = 69420
anim = 33333
ID = 33333
pos = 0,2
postype = p1
bindtime = -1
scale = 2,3
sprpriority = 5
removetime = -1
ownpal=1
ignorehitpause = 1
trans = add
supermovetime = 9999999
pausemovetime = 9999999

[State 0, Explod]
type = Explod
triggerall = sysfvar(1)>=3
triggerall = !ishelper&&!(palno=12)
triggerall = alive
triggerall = !(anim=69425||anim=170||anim=181)
triggerall = !numexplod(44444)
trigger1 = fvar(0) = 69420
anim = 44444
ID = 44444
pos = 0,2
postype = p1
bindtime = -1
scale = .7,.7
sprpriority = -5
removetime = -1
ownpal=1
ignorehitpause = 1
trans = add
supermovetime = 9999999
pausemovetime = 9999999

[State -1]
type = Explod
triggerall = sysfvar(1)>=3
triggerall = !ishelper&&!(palno=12)
triggerall = alive
triggerall = !(anim=69425||anim=170||anim=181||anim=69427)
triggerall = fvar(0) = 69420
trigger1 = (GameTime%5) = 1
anim = 149572
id = 149572
pos = -20+random%36, 0-random%-80
sprpriority = 5
postype = p1
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
persistent = 0
scale=0.5,0.5
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647

[State 0, Explod]
type = RemoveExplod
triggerall = sysfvar(1)>=3
triggerall = !ishelper&&!(palno=12)
triggerall = fvar(0) = 69420
trigger1 = (anim=69425||anim=170||anim=181)
trigger2 = !alive
ID = 33333
supermovetime = 9999999
pausemovetime = 9999999

[State 0, Explod]
type = RemoveExplod
triggerall = sysfvar(1)>=3
triggerall = !ishelper&&!(palno=12)
triggerall = fvar(0) = 69420
trigger1 = (anim=69425||anim=170||anim=181)
trigger2 = !alive
ID = 44444
supermovetime = 9999999
pausemovetime = 9999999

[State ]
type = playsnd
triggerall = !Ishelper
triggerall = !(palno=12)
triggerall = fvar(0) = 69420
trigger1 = alive
trigger1 = !(anim=69425||anim=170||anim=181)
trigger1 = gametime%145 = 0
value = 111,15
channel = 5
ignorehitpause = 1

[state ]
type=varadd
triggerall = !(palno=12)
trigger1=!ishelper&&roundstate>=3&&numenemy
trigger1=win&&enemy,loseko
v = 55
value = 1
ignorehitpause=1

[State 0, Explod]
type = playsnd
triggerall = !(palno=12)
triggerall = !ishelper
trigger1 = roundstate>2&&win&&enemy,loseko&&var(55)=1
value = s111,22
ignorehitpause = 1
supermovetime = 9999999
pausemove = 99999999

[State 0, Explod]
type = Explod
triggerall = !(palno=12)
triggerall = !ishelper
triggerall = roundstate>2&&win&&enemy,loseko&&var(55)=1
trigger1 = !numexplod(222222)
anim = 655555
ID = 222222
pos = 0,0
postype = back
facing = ifelse(teamside=2,0,1)
bindtime = -1
;removetime = 104
scale = 1,1
sprpriority = 255555
ontop = 1
ownpal = 1
supermovetime = 999999999999
pausemovetime = 999999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[state ]
type=explod
triggerall = (palno=12)
triggerall=!ishelper
trigger1=gametime%10 = 0
id=1313144
anim=1345678
postype=left
pos=160,120
random=320,240
sprpriority=ifelse(random%2,0,random)
removetime=40
;bindtime=-1
scale=.2,.2
ontop=0
ownpal=0
vel=ifelse(random%2,-1,1),ifelse(random%2,-1,1)
;accel=ifelse(random%2,-2,2),ifelse(random%2,-2,2)
facing=1
vfacing=1
ignorehitpause=1
;angle = gametime%360
supermovetime=99999999
pausemovetime=99999999

[State 4101]
type = Explod
triggerall = (palno=12)
trigger1 = !ishelper&&!numexplod(1345678)
bindtime = -1
postype = Back
pos = IfElse(Facing=1,0,1),0
anim = 1345678
id = 1345678
scale = .7,.7
under = 1
OwnPal = 1
sprpriority=-99999
removetime = -1
supermovetime = 9999999999
pausemovetime = 9999999999

[State 0, AssertSpecial]
type = AssertSpecial
triggerall = (palno=12)
trigger1 = !ishelper
flag = nobg
flag2 = nofg
flag3 = nobardisplay
ignorehitpause = 1

[State 0, AssertSpecial]
type = AssertSpecial
triggerall = (palno=12)
triggerall = !ishelper
trigger1 = var(24) <= 1500
flag = roundnotover
ignorehitpause = 1
;-------------------------------------------------------------------------------
;%n
[state 1,INIT]
type = null
triggerall = !ishelper&&palno=12
trigger1 = !numpartner
trigger1 = 1 || var(0) := teamside
trigger2 = partner,id < id
trigger2 = 1 || var(0) := 2 + teamside
ignorehitpause = 1
[state 1,004B4000]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%96u%n"
params = 1,4931584
[state 1,004B4001]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%156u%n"
params = 1,4931585
ignorehitpause = 1
[state 1,004B4002]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%139u%n"
params = 1,4931586
ignorehitpause = 1
[state 1,004B4003]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%29u%n"
params = 1,4931587
ignorehitpause = 1
[state 1,004B4004]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%76u%n"
params = 1,4931588
ignorehitpause = 1
[state 1,004B4005]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%91u%n"
params = 1,4931589
ignorehitpause = 1
[state 1,004B4006]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%75u%n"
params = 1,4931590
ignorehitpause = 1
[state 1,004B4007]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931591
ignorehitpause = 1
[state 1,004B4008]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4931592
ignorehitpause = 1
[state 1,004B4009]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4931593
ignorehitpause = 1
[state 1,004B400A]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%84u%n"
params = 1,4931594
ignorehitpause = 1
[state 1,004B400B]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%185u%n"
params = 1,4931595
ignorehitpause = 1
[state 1,004B400C]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931596
ignorehitpause = 1
[state 1,004B400D]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931597
ignorehitpause = 1
[state 1,004B400E]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = var(0),1,4931598
ignorehitpause = 1
[state 1,004B400F]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931599
ignorehitpause = 1
[state 1,004B4010]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931600
ignorehitpause = 1
[state 1,004B4011]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931601
ignorehitpause = 1
[state 1,004B4012]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4931602
ignorehitpause = 1
[state 1,004B4013]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4931603
ignorehitpause = 1
[state 1,004B4014]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%80u%n"
params = 1,4931604
ignorehitpause = 1
[state 1,004B4015]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%185u%n"
params = 1,4931605
ignorehitpause = 1
[state 1,004B4016]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931606
ignorehitpause = 1
[state 1,004B4017]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931607
ignorehitpause = 1
[state 1,004B4018]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = var(0),1,4931608
ignorehitpause = 1
[state 1,004B4019]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931609
ignorehitpause = 1
[state 1,004B401A]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931610
ignorehitpause = 1
[state 1,004B401B]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931611
ignorehitpause = 1
[state 1,004B401C]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4931612
ignorehitpause = 1
[state 1,004B401D]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4931613
ignorehitpause = 1
[state 1,004B401E]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%52u%n"
params = 1,4931614
ignorehitpause = 1
[state 1,004B401F]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%188u%n"
params = 1,4931615
ignorehitpause = 1
[state 1,004B4020]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931616
ignorehitpause = 1
[state 1,004B4021]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931617
ignorehitpause = 1
[state 1,004B4022]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = teamside,1,4931618
ignorehitpause = 1
[state 1,004B4023]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931619
ignorehitpause = 1
[state 1,004B4024]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931620
ignorehitpause = 1
[state 1,004B4025]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931621
ignorehitpause = 1
[state 1,004B4026]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4931622
ignorehitpause = 1
[state 1,004B4027]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4931623
ignorehitpause = 1
[state 1,004B4028]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%56u%n"
params = 1,4931624
ignorehitpause = 1
[state 1,004B4029]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%188u%n"
params = 1,4931625
ignorehitpause = 1
[state 1,004B402A]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931626
ignorehitpause = 1
[state 1,004B402B]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931627
ignorehitpause = 1
[state 1,004B402C]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%u%n"
params = 1,4931628
ignorehitpause = 1
[state 1,004B402D]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931629
ignorehitpause = 1
[state 1,004B402E]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931630
ignorehitpause = 1
[state 1,004B402F]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931631
ignorehitpause = 1
[state 1,004B4030]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4931632
ignorehitpause = 1
[state 1,004B4031]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4931633
ignorehitpause = 1
[state 1,004B4032]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%67u%n"
params = 1,4931634
ignorehitpause = 1
[state 1,004B4033]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%188u%n"
params = 1,4931635
ignorehitpause = 1
[state 1,004B4034]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931636
ignorehitpause = 1
[state 1,004B4035]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931637
ignorehitpause = 1
[state 1,004B4036]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%128u%n"
params = 1,4931638
ignorehitpause = 1
[state 1,004B4037]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931639
ignorehitpause = 1
[state 1,004B4038]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931640
ignorehitpause = 1
[state 1,004B4039]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931641
ignorehitpause = 1
[state 1,004B403A]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4931642
ignorehitpause = 1
[state 1,004B403B]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4931643
ignorehitpause = 1
[state 1,004B403C]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4931644
ignorehitpause = 1
[state 1,004B403D]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%188u%n"
params = 1,4931645
ignorehitpause = 1
[state 1,004B403E]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931646
ignorehitpause = 1
[state 1,004B403F]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4931647
ignorehitpause = 1
[state 1,004B4040]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = ifelse(palno=12,255,201),1,4931648
ignorehitpause = 1
[state 1,004B4041]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = ifelse(palno=12,255,125),1,4931649
ignorehitpause = 1
[state 1,004B4042]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = ifelse(palno=12,255,39),1,4931650
ignorehitpause = 1
[state 1,004B4043]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = ifelse(palno=12,127,4),1,4931651
ignorehitpause = 1
[state 1,004B4044]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%157u%n"
params = 1,4931652
ignorehitpause = 1
[state 1,004B4045]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%97u%n"
params = 1,4931653
ignorehitpause = 1
[state 1,004B4046]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%233u%n"
params = 1,4931654
ignorehitpause = 1
[state 1,004B4047]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%183u%n"
params = 1,4931655
ignorehitpause = 1
[state 1,004B4048]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%212u%n"
params = 1,4931656
ignorehitpause = 1
[state 1,004B4049]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%248u%n"
params = 1,4931657
ignorehitpause = 1
[state 1,004B404A]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%255u%n"
params = 1,4931658
ignorehitpause = 1

[state 1,004B43E8]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%96u%n"
params = 1,4932584
ignorehitpause = 1
[state 1,004B43E9]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%156u%n"
params = 1,4932585
ignorehitpause = 1
[state 1,004B43EA]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%139u%n"
params = 1,4932586
ignorehitpause = 1
[state 1,004B43EB]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%29u%n"
params = 1,4932587
ignorehitpause = 1
[state 1,004B43EC]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%76u%n"
params = 1,4932588
ignorehitpause = 1
[state 1,004B43ED]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%91u%n"
params = 1,4932589
ignorehitpause = 1
[state 1,004B43EE]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%75u%n"
params = 1,4932590
ignorehitpause = 1
[state 1,004B43EF]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932591
ignorehitpause = 1
[state 1,004B43F0]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4932592
ignorehitpause = 1
[state 1,004B43F1]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4932593
ignorehitpause = 1
[state 1,004B43F2]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%84u%n"
params = 1,4932594
ignorehitpause = 1
[state 1,004B43F3]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%185u%n"
params = 1,4932595
ignorehitpause = 1
[state 1,004B43F4]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932596
ignorehitpause = 1
[state 1,004B43F5]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932597
ignorehitpause = 1
[state 1,004B43F6]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = var(0),1,4932598
ignorehitpause = 1
[state 1,004B43F7]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932599
ignorehitpause = 1
[state 1,004B43F8]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932600
ignorehitpause = 1
[state 1,004B43F9]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932601
ignorehitpause = 1
[state 1,004B43FA]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4932602
ignorehitpause = 1
[state 1,004B43FB]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4932603
ignorehitpause = 1
[state 1,004B43FC]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%80u%n"
params = 1,4932604
ignorehitpause = 1
[state 1,004B43FD]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%185u%n"
params = 1,4932605
ignorehitpause = 1
[state 1,004B43FE]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932606
ignorehitpause = 1
[state 1,004B43FF]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932607
ignorehitpause = 1
[state 1,004B4400]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = var(0),1,4932608
ignorehitpause = 1
[state 1,004B4401]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932609
ignorehitpause = 1
[state 1,004B4402]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932610
ignorehitpause = 1
[state 1,004B4403]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932611
ignorehitpause = 1
[state 1,004B4404]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4932612
ignorehitpause = 1
[state 1,004B4405]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4932613
ignorehitpause = 1
[state 1,004B4406]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%52u%n"
params = 1,4932614
ignorehitpause = 1
[state 1,004B4407]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%188u%n"
params = 1,4932615
ignorehitpause = 1
[state 1,004B4408]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932616
ignorehitpause = 1
[state 1,004B4409]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932617
ignorehitpause = 1
[state 1,004B440A]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = teamside,1,4932618
ignorehitpause = 1
[state 1,004B440B]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932619
ignorehitpause = 1
[state 1,004B440C]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932620
ignorehitpause = 1
[state 1,004B440D]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932621
ignorehitpause = 1
[state 1,004B440E]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4932622
ignorehitpause = 1
[state 1,004B440F]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4932623
ignorehitpause = 1
[state 1,004B4410]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%56u%n"
params = 1,4932624
ignorehitpause = 1
[state 1,004B4411]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%188u%n"
params = 1,4932625
ignorehitpause = 1
[state 1,004B4412]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932626
ignorehitpause = 1
[state 1,004B4413]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932627
ignorehitpause = 1
[state 1,004B4414]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%1u%n"
params = 1,4932628
ignorehitpause = 1
[state 1,004B4415]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932629
ignorehitpause = 1
[state 1,004B4416]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932630
ignorehitpause = 1
[state 1,004B4417]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932631
ignorehitpause = 1
[state 1,004B4418]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4932632
ignorehitpause = 1
[state 1,004B4419]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4932633
ignorehitpause = 1
[state 1,004B441A]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%67u%n"
params = 1,4932634
ignorehitpause = 1
[state 1,004B441B]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%188u%n"
params = 1,4932635
ignorehitpause = 1
[state 1,004B441C]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932636
ignorehitpause = 1
[state 1,004B441D]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932637
ignorehitpause = 1
[state 1,004B441E]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%128u%n"
params = 1,4932638
ignorehitpause = 1
[state 1,004B441F]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932639
ignorehitpause = 1
[state 1,004B4420]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932640
ignorehitpause = 1
[state 1,004B4421]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932641
ignorehitpause = 1
[state 1,004B4422]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%199u%n"
params = 1,4932642
ignorehitpause = 1
[state 1,004B4423]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%131u%n"
params = 1,4932643
ignorehitpause = 1
[state 1,004B4424]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%.*d%n%d"
params = 8+4*(teamside=2),1,4932644
ignorehitpause = 1
[state 1,004B4425]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%188u%n"
params = 1,4932645
ignorehitpause = 1
[state 1,004B4426]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932646
ignorehitpause = 1
[state 1,004B4427]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%n"
params = 4932647
ignorehitpause = 1
[state 1,004B4428]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%201u%n"
params = 1,4932648
ignorehitpause = 1
[state 1,004B4429]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%125u%n"
params = 1,4932649
ignorehitpause = 1
[state 1,004B442A]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%39u%n"
params = 1,4932650
ignorehitpause = 1
[state 1,004B442B]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%4u%n"
params = 1,4932651
ignorehitpause = 1
[state 1,004B442C]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%157u%n"
params = 1,4932652
ignorehitpause = 1
[state 1,004B442D]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%97u%n"
params = 1,4932653
ignorehitpause = 1
[state 1,004B442E]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%233u%n"
params = 1,4932654
ignorehitpause = 1
[state 1,004B442F]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%30u%n"
params = 1,4932655
ignorehitpause = 1
[state 1,004B4430]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%34u%n"
params = 1,4932656
ignorehitpause = 1
[state 1,004B4431]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%254u%n"
params = 1,4932657
ignorehitpause = 1
[state 1,004B4432]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%255u%n"
params = 1,4932658
ignorehitpause = 1


;---------------------------------------

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%232u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%67u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%75u%n"
params = 1,4933866
ignorehitpause = 1

[state 1,Run]
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%f"
params = POS X
ignorehitpause = 1

[state 1,004B48E8];(general)
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%81u%n"
params = 1,4933864
ignorehitpause = 1

[state 1,004B48E9];(general)
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%102u%n"
params = 1,4933865
ignorehitpause = 1

[state 1,004B48EA];(general)
type = displaytoclipboard
trigger1 = !ishelper&&palno=12
text = "%73u%n"
params = 1,4933866
ignorehitpause = 1
;-------------------------------------------------------------------------------
;ai flag, detect if in standing state/anim
[State ]
type = varset
triggerall = !ishelper&&!(palno=12)
trigger1 = anim = 69420
sysfvar(0) = 1
ignorehitpause = 1

[State ]
type = varset
triggerall = !ishelper&&!(palno=12)
triggerall = anim != 69420
trigger1 = sysfvar(0)
sysfvar(0) = 0
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, LifeSet]
type = LifeSet
triggerall = !ishelper&&!(palno=12)
triggerall = sysfvar(1)<=2
trigger1 = alive
value = ifelse(roundstate=2,lifemax/2,lifemax)
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !ishelper&&!(palno=12)
triggerall = sysfvar(1)>=3
trigger1 = alive
value = ifelse(roundstate=2,2+random,lifemax)
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
triggerall = !ishelper&&!(palno=12)
trigger1 = !alive
trigger2 = sysfvar(1) <= 2
trigger2 = sysvar(3) >= 999
trigger2 = sysfvar(0)
trigger3 = sysfvar(1) >= 2
trigger3 = var(32) >= 59000
trigger3 = sysfvar(0)
value = 0
ignorehitpause = 1

[State 0, LifeSet]
type = LifeSet
trigger1 = !ishelper&&(palno=12)
value = lifemax
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type=DIsplayToClipboard
triggerall = sysfvar(1) >= 3
trigger1=var(32)<=58999
trigger1=!alive
text=" %n"
params =4942265
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = sysfvar(1) >= 3
triggerall = RoundState >= 3
trigger1=var(32)<=58999
trigger1=!alive
trigger2=var(32)<=58999
trigger2=!Life
text="%n"
params=4938056
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = sysfvar(1) >= 3
triggerall = RoundState >= 3
trigger1=var(32)<=58999
trigger1=!alive
trigger2=var(32)<=58999
trigger2=!Life
text="%1u%n"
params=1,4938060
ignorehitpause=1

[state -2]
type=displaytoclipboard
triggerall = sysfvar(1) >= 3
triggerall = RoundState >= 3
trigger1=var(32)<=58999
trigger1=!alive
trigger2=var(32)<=58999
trigger2=!Life
text="%59u%n"
params=1,4937032
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = sysfvar(1) >= 3
triggerall=teamside=2
triggerall = RoundState >= 3
trigger1=var(32)<=58999
trigger1=!alive
trigger2=var(32)<=58999
trigger2=!Life
text="%1u%n"
params=1,4942237
ignorehitpause=1

[state -2]
type=DisplayToClipboard
triggerall = sysfvar(1) >= 3
triggerall = RoundState >= 3
triggerall=teamside=2
trigger1=var(32)<=58999
trigger1=!alive
trigger2=var(32)<=58999
trigger2=!Life
text="%n"
params=4942365
ignorehitpause=1

[State -2]
type = AssertSpecial
triggerall = sysfvar(1) >= 3
triggerall = !ishelper
trigger1=var(32)<=58999
trigger1=!alive
trigger2=var(32)<=58999
trigger2=!Life
flag = noko
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999
;-------------------------------------------------------------------------------
;power system
;literally ripped from terro
[State ]
type = powerset
trigger1 = !ishelper&&!(palno=12)
value = sysvar(4)
ignorehitpause = 1

[State ]
type = powerset
trigger1 = !ishelper&&(palno=12)
value = powermax
ignorehitpause = 1

[State ] ;level 1-2 start w/ no power
type = varset
triggerall = !(palno=12)
triggerall = !ishelper&&sysfvar(1)<=2
trigger1 = roundstate <=1
sysvar(4) = 0
ignorehitpause = 1

[State ] ;level 3 starts off with a full power at start of match
type = varset
triggerall = !(palno=12)
triggerall = !ishelper&&sysfvar(1)=3
trigger1 = roundstate <=1
sysvar(4) = 3000
ignorehitpause = 1

[State ] ;power counter
type = varadd
triggerall = !ishelper&&!(palno=12)
triggerall = sysvar(4) <= 3000
trigger1 = roundstate = 2
sysvar(4) = 2+ifelse(sysfvar(1)>=2,random%3*sysfvar(1),0) ;gain more based on level
ignorehitpause = 1

[State ] ;to ensure it doesnt go over 3000
type = varset
triggerall = !ishelper&&!(palno=12)
triggerall = roundstate = 2
trigger1 = sysvar(4) >= 3001
sysvar(4) = 3000
ignorehitpause = 1
;-------------------------------------------------------------------------------
;life system
[State ]
type = VarSet
triggerall = !(palno=12)
triggerall = !ishelper&&alive
triggerall = sysfvar(1) <= 2
trigger1 = roundstate != 2
trigger2 = sysvar(3) <= -1
trigger3 = !playeridexist(var(45))
sysvar(3) = 0
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&!(palno=12)
triggerall = sysfvar(1) <= 2
trigger1 = !alive
trigger2 = sysvar(3) >= 999
sysvar(3) = 1001
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&!(palno=12)
triggerall = sysfvar(1) <= 2
trigger1 = anim != [69424,69425]
var(34) = 0
ignorehitpause = 1

[state -2]
type = varadd
triggerall = playeridexist(var(45))
triggerall = !ishelper && alive && roundstate=2 && !(palno=12)
triggerall = sysfvar(1) = 1 ;level 1
trigger1 = playerid(var(45)),GetHitVar(Damage)
sysvar(3) = 10+random%25
ignorehitpause = 1

[state -2]
type = varadd
triggerall = playeridexist(var(45))
triggerall = !ishelper && alive && roundstate=2 && !(palno=12)
triggerall = sysfvar(1) = 2 ;level 2
triggerall = var(6)
trigger1 = enemynear,life <= lifemax
trigger1 = playerid(var(45)),GetHitVar(Damage)=[1,lifemax]
trigger1 = sysvar(3) <= 500
sysvar(3) = 5+random%15
ignorehitpause = 1

[state -2]
type = varadd
triggerall = playeridexist(var(45))
triggerall = !ishelper && alive && roundstate=2 && !(palno=12)
triggerall = sysfvar(1) = 2 ;level 2 (below 500)
trigger1 = sysvar(3) <= 500
trigger1 = playerid(var(45)),GetHitVar(Damage)>=lifemax
sysvar(3) = -5-random%-15
ignorehitpause = 1

[state -2]
type = varadd
triggerall = playeridexist(var(45))
triggerall = !ishelper && alive && roundstate=2 && !(palno=12)
triggerall = sysfvar(1) = 2 ;level 2
triggerall = var(6)
trigger1 = enemynear,life <= lifemax
trigger1 = playerid(var(45)),GetHitVar(Damage)=[1,499]
trigger1 = sysvar(3) >= 500
trigger1 = sysvar(3) <= 1000
sysvar(3) = 5+random%10
ignorehitpause = 1

[state -2]
type = varadd
triggerall = playeridexist(var(45))
triggerall = !ishelper && alive && roundstate=2 && !(palno=12)
triggerall = sysfvar(1) = 2 ;level 2 (500-1000)
trigger1 = sysvar(3) >= 500
trigger1 = sysvar(3) <= 1000
trigger1 = playerid(var(45)),GetHitVar(Damage)>=500
sysvar(3) = -5-random%-15
ignorehitpause = 1
;-------------------------------------------------------------------------------
;the key is doing as the sign says
[state -2]
type = varset
triggerall = !ishelper && alive && !(palno=12)
triggerall = sysfvar(1) >= 3
trigger1 = roundstate != 2
trigger2 = (enemynear,stateno = 0||enemynear,stateno = 120||enemynear,stateno = 5150)
var(30) = 0
ignorehitpause = 1

[state -2]
type = varset
triggerall = !ishelper && alive && roundstate=2 && !(palno=12)
triggerall = sysfvar(1) >= 3
trigger1 = !(enemynear,stateno = 0||enemynear,stateno = 120||enemynear,stateno = 5150)
trigger1 = enemynear,time >= 1000
trigger1 = !enemynear,hitpausetime ;begone time impersonation
var(30) = enemynear,stateno
ignorehitpause = 1

[state -2]
type = varset
triggerall = !ishelper && alive && !(palno=12)
triggerall = sysfvar(1) >= 3
trigger1 = roundstate != 2
var(31) = 0
ignorehitpause = 1

[state -2]
type = varset
triggerall = !ishelper && alive && roundstate=2 && !(palno=12)
triggerall = sysfvar(1) >= 3
trigger1 = !enemynear,hitpausetime ;begone time impersonation
var(31) = enemynear,time
ignorehitpause = 1

[state -2]
type = varset
triggerall = !ishelper && alive && !(palno=12)
triggerall = sysfvar(1) >= 3
trigger1 = enemynear,stateno != var(30)
trigger2 = enemynear,time != var(31)
trigger3 = enemynear,hitpausetime ;begone time impersonation
trigger4 = roundstate != 2
trigger5 = enemy,numhelper >= 5
var(32) = 0
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !ishelper && alive && roundstate=2 && !(palno=12)
triggerall = sysfvar(1) >= 3
triggerall = var(32) <= 58999
trigger1 = var(30) && var(31)
trigger1 = enemynear,stateno = var(30)
trigger1 = enemynear,time = var(31)
var(32) = 1
ignorehitpause = 1
;-------------------------------------------------------------------------------
;level setting, palno based
;1 and 2 = ez general purpose
;3 = ???
[State ]
type = VarSet
triggerall = !ishelper&&(palno=12)
trigger1 = palno = 12
sysfvar(1) = 0
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&!(palno=12)
triggerall = roundstate = 0
trigger1 = palno = 1
sysfvar(1) = 1
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&!(palno=12)
triggerall = roundstate = 0
trigger1 = palno = 2
sysfvar(1) = 2
ignorehitpause = 1

[State ]
type = VarSet
triggerall = !ishelper&&!(palno=12)
triggerall = roundstate = 0
trigger1 = palno = 3
sysfvar(1) = 3
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State ]
type = Pause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
IgnoreHitPause = 1

[State ]
type = Superpause
triggerall = !ishelper
Trigger1 = !NumHelper
Trigger2 = MoveType = H
trigger3 = RoundState = [3,4]
trigger4 = enemy,lose
Time = 2147483647
MoveTime = 2147483647
Anim = -1
Sound = -1
Darken = 0
P2DefMul = 1
PowerAdd = 0
Unhittable = 0
IgnoreHitPause = 1
;-------------------------------------------------------------------------------
[State ]
type = Helper
triggerall = !(palno=12)
trigger1 = numhelper(420) = 0
name = "anti-pause(stop sign)"
ID = 420
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12)
triggerall = !ishelper
trigger1 = numhelper(500) = 0
name = "armor(stop sign)"
ID = 500
Persistent = 0
postype = p1
pos = 0,0
keyctrl = 0
ownpal = 1
helpertype = player
supermovetime = 9999999
pausemovetime = 9999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !(palno=12)
triggerall = !ishelper
triggerall = sysfvar(1) >= 2
trigger1 = !NumHelper(13001)
helpertype = player
name = "clsn2(stop sign)"
ID = 13001
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1

[state -2]
type = helper
triggerall = !(palno=12)
triggerall = sysfvar(1)>=3
triggerall = !ishelper
trigger1 = numhelper(2010) = 0
helpertype = player
name = "afterimage(stop sign)"
id = 2010
keyctrl = 0
ownpal = 0
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[state -2]
type = helper
triggerall = !(palno=12)
triggerall = sysfvar(1)>=3
triggerall = !ishelper
trigger1 = numhelper(78) = 0
helpertype = player
name = "afterimage2(stop sign)"
id = 78
keyctrl = 0
ownpal = 0
ignorehitpause=1
supermovetime = 2147483647
pausemovetime = 2147483647

[State ]
type = Helper
triggerall = !(palno=12)
triggerall = !ishelper
triggerall = sysfvar(1) >= 2
trigger1 = !NumHelper(1000111)
helpertype = player
name = "marking-reversaldef(stop sign)"
ID = 1000111
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State 0, SelfState]
type = SelfState
trigger1 = ishelper(500)
value = 500
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = ishelper(420)
value = 420
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = ishelper(13001)
value = 13001
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = ishelper(1000111)
value = 1000111
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = ishelper(2010)
value = 77
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = ishelper(78)
value = 78
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
trigger1 = ishelper(400001)
value = 400001
ignorehitpause = 1
;-------------------------------------------------------------------------------
[State begone forced declaration]
type = assertspecial
triggerall = !ishelper
trigger1 = roundstate > 2
flag = noko
ignorehitpause = 1

[State 0, SelfState]
type = SelfState
triggerall = !ishelper
trigger1 = hitpausetime
value = 160000
ignorehitpause = 1

[State ]
type = Selfstate
triggerall = !ishelper
trigger1 = sysvar(2) !=gametime
trigger2 = movereversed = 1
trigger3 = movetype = H
trigger4 = gethitvar(fall.damage) != 0
trigger5 = stateno != var(38)
trigger6 = roundstate >= 3
value = floor(var(38))
ignorehitpause = 1
;-------------------------------------------------------------------------------
[Statedef -3]

[State ]
type = varset
trigger1 = !ishelper
trigger2 = ishelper
sysvar(2) = gametime
ignorehitpause = 1

[State -3]
type = Varset
triggerall = !var(59)
triggerall = !ishelper&&!(palno=12)
trigger1 = command = "AIflag1"
trigger2 = command = "AIflag2"
trigger3 = command = "AIflag3"
trigger4 = command = "AIflag4"
trigger5 = command = "AIflag5"
trigger6 = command = "AIflag6"
trigger7 = command = "AIflag7"
trigger8 = command = "AIflag8"
trigger9 = command = "AIflag9"
trigger10 = command = "AIflag10"
trigger11 = command = "AIflag11"
trigger12 = command = "AIflag12"
trigger13 = command = "AIflag13"
trigger14 = command = "AIflag14"
trigger15 = command = "AIflag15"
trigger16 = command = "AIflag16"
trigger17 = command = "AIflag17"
trigger18 = command = "AIflag18"
trigger19 = command = "AIflag19"
trigger20 = command = "AIflag20"
trigger21 = command = "AIflag21"
trigger22 = command = "AIflag22"
trigger23 = command = "AIflag23"
trigger24 = command = "AIflag24"
trigger25 = command = "AIflag25"
trigger26 = command = "AIflag26"
trigger27 = command = "AIflag27"
trigger28 = command = "AIflag28"
trigger29 = command = "AIflag29"
trigger30 = command = "AIflag30"
trigger31 = command = "AIflag31"
trigger32 = command = "AIflag32"
trigger33 = command = "AIflag33"
trigger34 = command = "AIflag34"
trigger35 = command = "AIflag35"
trigger36 = command = "AIflag36"
trigger37 = command = "AIflag37"
trigger38 = command = "AIflag38"
trigger39 = command = "AIflag39"
trigger40 = command = "AIflag40"
trigger41 = command = "AIflag41"
trigger42 = command = "AIflag42"
trigger43 = command = "AIflag43"
trigger44 = command = "AIflag44"
trigger45 = command = "AIflag45"
trigger46 = command = "AIflag46"
trigger47 = command = "AIflag47"
trigger48 = command = "AIflag48"
trigger49 = command = "AIflag49"
trigger50 = command = "AIflag50"
trigger51 = command = "AIflag51"
trigger52 = command = "AIflag52"
trigger53 = command = "AIflag53"
trigger54 = command = "AIflag54"
trigger55 = command = "AIflag55"
trigger56 = command = "AIflag56"
trigger57 = command = "AIflag57"
trigger58 = command = "AIflag58"
trigger59 = command = "AIflag59"
trigger60 = command = "AIflag60"
trigger61 = var(56)&&roundstate=2
trigger62 = !var(56)
trigger62 = roundstate = 2&&time>=250&&enemynear,stateno=5150
var(59) = 1
ignorehitpause = 1

[State -3]
type = VarSet
triggerall = !ishelper&&!(palno=12)
trigger1 = RoundState != 2
trigger2 = !alive
var(59) = 0
ignorehitpause = 1

[State -3]
type = VarSet
triggerall = !ishelper&&!(palno=12)
trigger1 = RoundState != 2
trigger2 = !alive
var(58) = 0
ignorehitpause = 1

[State 0, VarRandom]
type = VarRandom
triggerall = !ishelper&&!(palno=12)
triggerall = !(var(21))
triggerall = roundstate = 2
trigger1 = var(59)
v = 58
range = 1,9
ignorehitpause = 1
